Ære Hûzu̹ Kâchyâ has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 12°C (53°F). Ære Hûzu̹ Kâchyâ receives an average of 114 cm/y (44 in/y) of precipitation, most of which comes in the form of rain during the spring. Ære Hûzu̹ Kâchyâ covers an area of nearly 204 km2 (81 mi2), and an average elevation of 14668 m (5173 ft) above sea level.
Overview
Ære Hûzu̹ Kâchyâ was founded durring the early 17th century in early spring of the year 1609, by Coīń̄ Bé̄wmē 'Boo Delilah' Yawm Cúóchīr Vúoī. The establishment of the new community went well, with no major obsticles durring construction.
Ære Hûzu̹ Kâchyâ was built using the conventions of Rattu durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Ære Hûzu̹ Kâchyâ is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Ære Hûzu̹ Kâchyâ is buildings are arranged arrounded highly ordered system of broad cobblestone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Ære Hûzu̹ Kâchyâ's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The budget oriented have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
Ære Hûzu̹ Kâchyâ is a bustling hive of activity. Everyone moves at nothing short of a jog, each convocation is a mile a minute, and there’s dedicated lanes for riding through town in the center of each street. The locals all appear to be not merely occupied, but in a true hurry for everything from drinking a pint of ale to their daily work.
Civic Infrastructure
Ære Hûzu̹ Kâchyâ possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Ære Hûzu̹ Kâchyâ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ære Hûzu̹ Kâchyâ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ære Hûzu̹ Kâchyâ. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ære Hûzu̹ Kâchyâ's parks.
Ære Hûzu̹ Kâchyâ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ære Hûzu̹ Kâchyâ.
Ære Hûzu̹ Kâchyâ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ære Hûzu̹ Kâchyâ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ære Hûzu̹ Kâchyâ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ære Hûzu̹ Kâchyâ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ære Hûzu̹ Kâchyâ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ære Hûzu̹ Kâchyâ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ære Hûzu̹ Kâchyâ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ære Hûzu̹ Kâchyâ's public wards, blessings, and other arcane systems.
Ære Hûzu̹ Kâchyâ has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Ære Hûzu̹ Kâchyâ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ære Hûzu̹ Kâchyâ's grid is powered by a direct leyline tap.
Ære Hûzu̹ Kâchyâ's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Ære Hûzu̹ Kâchyâ has a first rate hospital which caters to anyone in need of long term medical care.
Ære Hûzu̹ Kâchyâ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Ære Hûzu̹ Kâchyâ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ære Hûzu̹ Kâchyâ's natural decorations nor waterways.
Ære Hûzu̹ Kâchyâ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ære Hûzu̹ Kâchyâ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ære Hûzu̹ Kâchyâ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Ære Hûzu̹ Kâchyâ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
One or more crime bosses have a powerful influence within Ære Hûzu̹ Kâchyâ. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.
Ære Hûzu̹ Kâchyâ's garrison was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.
Due to the actions of local Kami, autumn is short in Ære Hûzu̹ Kâchyâ.
The Krenshar near Ære Hûzu̹ Kâchyâ are known to be quite timid.
Ære Hûzu̹ Kâchyâ's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Summoning energies of tier 2 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 88
Farmers: 133
Farm Laborer: 283
Hunters: 145
Milk Maids: 120
Ranchers: 62
Ranch Hands: 131
Shepherds: 120
Farmland: 195367 m2
Cattle and Similar Creatures: 12030
Poultry: 144360
Swine: 9624
Sheep: 481
Goats: 96
Horses, Mounts, and Beasts of Burden: 4812
Craftsmen
Arms and Toolmakers: 94
Blacksmiths: 100
Bookbinders: 58
Buckle-makers: 63
Cabinetmakers: 106
Candlemakers: 185
Carpenters: 163
Clothmakers: 126
Coach and Harness Makers: 51
Coopers: 114
Copper, Brass, Tin, Zinc, and Lead Workers: 64
Copyists: 47
Cutlers: 41
Fabricworkers: 109
Farrier: 356
Furriers: 31
Glassworkers: 160
Gunsmiths: 103
Harness-Makers: 46
Hatters: 93
Hosiery Workers: 34
Jewelers: 55
Leatherwrights: 109
Locksmiths: 48
Matchstick makers: 76
Musical Instrument Makers: 71
Painters, Structures and Fixtures: 57
Paper Workers: 67
Plasterers: 65
Pursemakers: 77
Roofers: 50
Ropemakers: 49
Rugmakers: 46
Saddlers: 90
Scabbardmakers: 93
Scalemakers: 49
Scientific, Surgical, and Optical Instrument Makers: 31
Sculptors, Structures and Fixtures: 46
Shoemakers: 45
Soap and Tallow Workers: 152
Tailors: 291
Tanners: 60
Upholsterers: 67
Watchmakers: 64
Weavers: 141
Whitesmiths: 37
Merchants
Adventuring Goods Retellers: 32
Arcana Sellers: 33
Beer-Sellers: 70
Booksellers: 75
Butchers: 117
Chandlers: 120
Chicken Butchers: 135
Entrepreneurs: 49
Fine Clothiers: 114
Fishmongers: 130
Florists: 29
Potion Sellers: 84
Resellers: 218
Spice Merchants: 65
Wine-sellers: 92
Wheelwright: 76
Woodsellers: 45
Service workers
Bakers: 320
Barbers: 234
Coachmen: 68
Cooks: 200
Doctors: 97
Gamekeepers: 80
Grooms: 41
Hairdressers: 160
Healers: 139
Housekeepers: 155
Housemaids: 240
House Stewards: 137
Inns: 47
Laundry maids: 87
Maidservants: 171
Nursery Maids: 85
Pastrycooks: 155
Restaurateur: 185
Tavern Keepers: 171
Specialized Laborer
Ashworkers: 67
Bleachers: 44
Chemical Workers: 27
Coal Heavers: 104
In-Town Couriers: 100
Long Haul Couriers: 111
Dockyard Workers: 102
Gas Workers: 23
Hay Merchants: 40
Leech Collectors: 124
Millers: 114
Miners: 106
Oilmen and Polishers: 77
Postmen: 111
Pure Finder: 62
Skinners: 133
Sugar Refiners: 28
Tosher: 76
Warehousemen: 171
Watercarriers: 99
Watermen, Bargemen, etc.: 137
Skilled Laborers
Accountants: 60
Alchemist: 78
Clerk: 92
Dentists: 48
Educators: 152
Engineers: 67
Gardeners: 50
Mages: 35
Plumbers: 48
Pharmacist: 55
Professors: 20
Scientists: 36
Wizards: 20
Civil Servants
Adventurers: 45
Bankers: 70
Civil Clerks: 114
Civic Iudex: 53
Consultants: 31
Exorcist: 102
Fixers: 56
Kami Clerk: 91
Landlords: 91
Lawyers: 59
Legend Keepers: 84
Militia Officers: 283
Monks, Monastic: 171
Monks, Civic: 150
Historian, Oral: 106
Historian, Textual: 57
Policemen, Sheriffs, etc.: 109
Priests: 171
Rangers: 65
Rat Catchers: 72
Scholars: 75
Spiritualist: 96
Slayers: 27
Storytellers: 196
Military Officers: 155
Cottage Industries
Brewers: 150
Comfort Services: 160
Enchanters: 54
Herbalists: 54
Jaminators: 178
Needleworkers: 160
Potters: 76
Preserve Makers: 133
Quilters: 72
Seamsters: 240
Spinners: 145
Tinker: 52
Weaver: 126
Artists
Actors: 52
Architects: 19
Bards: 75
Costumers: 29
Dancers: 57
Drafters: 32
Engravers: 38
Fine Furniture Carpenters: 23
Glaziers: 50
Inlayers: 46
Musicians: 133
Painters, Art: 25
Playwrights: 49
Sculptors, Art: 40
Wood Carvers: 155
Writers: 160
Produce Industries
Butter Churners: 155
Canners: 137
Cheesmakers: 145
Ice Merchants: 21
Millers: 94
Picklers: 80
Smokers: 61
Stockmakers: 52
Tobacconists: 72
Tallowmakers: 114
17990 of Ære Hûzu̹ Kâchyâ's population work within a Foundational Occupation.
994 work in Agriculture
4080 work as Craftsmen
1484 work as Merchants
2772 work as Service Workers
1856 work as General Laborers
761 work as Skilled Laborers
2529 work as Civil Servants
1600 work in Cottage Industries
983 work as Artists
931 work in Produce Industries
28687 of Ære Hûzu̹ Kâchyâ's population do not work in a formal occupation, but do contribute to the local economy. 1443 (3%) are noncontributers.
Points of Interest
Ære Hûzu̹ Kâchyâ's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
In time immemorial, reportedly some time during the late 2nd century a local hero by the name of killed a tyrannical who had controlled Ære Hûzu̹ Kâchyâ for years. Ære Hûzu̹ Kâchyâ's militia's elite squad is named after .